You start off as a young boy who gets banned from his village. But a magic sword has tricked a young warrior into upsetting the balance, spreading evil throughout the land. In this incredible adventure, things are not as they seem. Only then can perfect harmony be restored. Thus the warrior must undertake a dangerous journey to find the seeds of the Mana tree which has been hidden for centuries. The ring system is also a unique system, a system where you select your weapons and items.
You adventure through the world, collecting and upgrading weapons, learning magic, fighting tons of bad guys in real time, all while trying to figure out why these things are happening. It's a wonderful game, and exemplifies the kind of gold that existed on the Super Nintendo. . It turns out that the power of Mana, which nearly destroyed civilization ages ago, is threatening to be unleashed again. Graphically Secret of Mana is great looking, the soundtrack is also amazing. The bosses are challenging, and the weapons upgrading system is rewarding.
Here, you step into the shoes of a young man who has been chosen by the legendary Sword of Mana - and exiled from his home village for removing it and unleashing monsters. The storyline was pretty good. And the only way to succeed is to solve the Secret of Mana. You attack using your weapon and fill up a bar to use special character-exclusive skills. You get several different kinds to play with, including the classic sword and a few odd things like a boomerang and whip. There is no battle menu or the like. Only then can perfect harmony be restored.
It is called the tree of Mana. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. Removed Due to Copyrights This page has been removed due to a request from Nintendo of America Inc. Try it, you're bound to love it! It's a world turned upside down that you must help the warrior make right. Meaning as you walk through the dungeons there are monsters prowling about and you must physically fight them using different weapons such as a sword, spear, bow and arrow, etc. In this incredible adventure, things are not as they seem.
Thus the warrior must undertake a dangerous journey to find the seeds of the Mana tree which has been hidden for centuries. The gameplay is similar to that of Zelda - in the way that all the monsters are live. There is also a class system when you reach sufficient levels where you can class change into one of two classes, which are either light aligned or dark aligned. Gameplay is more or less the same as Secret of Mana If you liked SoM, you will definitely like this. You fight enemies to gain experience and level up. I'm a Final Fantasy fan, and this game was a wonderful addition to my collection.
The main focus really is the gameplay and dungeons, there's really not much to the storyline of Secret of Mana or its characters. You do have an hp meter, though. The game really didn't focus on that aspect much, but on surface it wasn't bad. The combat is a lot of fun - it's one of those games you won't want to skip enemies in since they're fun to fight. And the only way to succeed is to solve the Secret of Mana. Naturally, it's up to you to bring an end to it.
We still have titles for 23 systems and this will not change in the foreseeable future! Along the way, you meet a young girl and a fairy sprite who join your cause. You can move around the map, but enemies can attack you at anytime. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting the balance, spreading evil throughout the land.
If you somehow haven't played this game, give it a try! We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. Personally I prefer this sort of combat, for I feel it is more of a challenge of skills versus the Final Fantasy style combat where it only is a matter of strategizing to get through a fight. . . . .